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GUERRILLA SAFETY RULES AND
Guerrilla Rules of Engagement
These rules are mandatory for all combatants armed with shoulder .fired
weapons and serving on foot at all MCWRA-sponsored events.
The unit commander is responsible for the training, safety and the actions of
his unit during an event, if he is not at the event the next person m the
chain of command bears responsibility for the unit.
New recruits should be suitably drilled and given safety instruction to the
satisfaction of the unit commander and senior non commissioned officer before
being allowed on the battlefield. All recruits should have read a copy of
these safety rules and understand them before participating in a battle.
1. No one may be enlisted as a soldier, to fight on the field under arms,
unless he is 16 years old.
2. With just 65 grains standard load and no paper or wadding, YOUR MUSKET CAN
KILL! Flame shoots out 6 to 8 feet, and burned powder residue can spray 20
feet in front of your musket.
3. The standard load for the musket is 65 grains FFg or FFFg black powder
4. Never load your weapons unless commanded to do so by your commanding
officer or NCO.
5. When firing, always watch the end of the barrel. In this manner you can
see and know that the weapon has discharged.
6. Always let an officer or NCO know if your weapon did not discharge. Then
and only then do you step to the rear to clear your weapon.
7. When clearing a weapon, prelude this action in a clear voice, "Fire
in the Hole." battle, and at any time at the Company Commander's discretion.
8. Never discharge weapons in camp unless commanded to do so by your
commanding officer or NCO.
9. Never is the public to handle or fire your weapon. Only reenactors are to
handle weapons. Civilians are not authorized to handle weapons.
10. Always check weapons before going into battle or drill. This shall
include springing of ramrods to ensure the breach is clear, also priming with
a cap and clearing the nipple and to ensure the weapon is discharged and the
nipple is clean. This safety inspection will occur no later than 9:00 a.m.
every morning of an event. In addition there will be a safety inspection
after every period of firing before returning to camp. A detailed safety
inspection will occur before every battle, and at any time at the Company Commander's
11. The standard of the hobby is shotguns. This standard is for a number of
reasons, the most important is that of safety. This is only a standard, not a
law. This decision shall be the individual Company Commander's choice.
Bearing in mind that pistols shotguns, CVA muskets etc., are the standard for
12. Non-percussion weapons will not be allowed upon the field of baffle
(M-16's, grenade launchers, surface-to-air missiles, flintlocks, etc.).
13. The rank and file are encouraged to carrying knives while on the
14. Pistols can be carried by privates in the ranks. Officers and NCO's may
carry pistols. Standard load for the pistol is NO MORE THAN 30 grams of FFFg
15. Ramrods are to be used only once at the beginning of a battle. This will
be just prior to entering the field and only by command. Ramrods will not be
removed from under the barrel after that time.
16. No walk-ons are allowed to fall in with the company without permission of
the Company Commander. This shall include relatives, friends, or other
reenactors that are not members of that company.
17. The last word of authority on the field of battle regarding safety"
violations, is the Company Commander. If are cautioned on the field of battle
for safety, don't question your Company Commander. Questions can be answered
later off the field of battle.
18. Questions of safety between company's shall be between Company Commanders
and Battalion Commander. No commander shall discipline any person not under
his direct command. All questions can be answered off the field of battle.
19. Men under the influence of drugs or alcohol have no place on the field,
and well be removed.
20. Officers and file closers will at all times be watchful for any potentially
unsafe act. This includes, but is not limited to, unsafe weapons, firing of
weapons, maintaining safe distances from artillery, cavalry, opposing
infantry, and pyrotechnics.
21. The company commander is at all times responsible for the safety of his
men. The company commander will take whatever action he believes necessary,
during battle, in order to protect his men from serious injury.
22. Soldiers of the company are responsible for knowing and understanding the
safety rules and m showing good judgment concerning safety. It is each man's
duty and responsibility to act in a safe manner and to look out for his
ENGAGEMENT VERSUS CAVALRY:
1. Dismounted Guerrillas should never engage cavalry in hand to hand combat
unless it has been pre-planned and practiced.
2. If no hand to hand or closed work has been practiced, guerrilla should be
no closer than 25 feet of a horseman.
3. Never fire directly at any horseman. If you are within 25 feet of cavalry,
fire in the air or at the ground. Make sure you won't hit anyone. This is
called a safe shot.
4. Never fire at a horse's legs!
5. Do not press an attack on someone unable to defend themselves.
6. Never grab a man or horse during a fight or otherwise try to dismount
7. Attempting to capture a flag or guidon is prohibited by the MCWRA. Never
grab a flag or guidon unless it has been arranged before the battle.
8. Guidons, flag poles, muskets, etc., shouldn't be used to attack or beat
9. Attacks should look tactically sound and reasonable.
10. If there is a riderless horse on the field ALL fighting stops until the
field is clear.
1. Never fire within 25 feet of an artillery piece or a limber.
2. Do not ever charge between a limber and an artillery piece.
3. The signal for a loaded artillery piece is implements crossed on the
barrel. If you see this signal or the crew is waving you off-- stay away.
4. Never capture an artillery piece, or charge an artillery piece unless it
is part of the scenario.
5. Only Company Commanders or Battalion Commanders will order an attack on an
6. Make sure the artillery piece had fired before attacking. Sometimes only
the primer goes off and not the powder charge. In this case the gun could go
off at any time because it is "hot."
7. Do not fire at an artilleryman or their pouches, some of them are carrying
charges or primers for the cannon.
1. Guerrillas should never engage in hand-to-hand combat with Infantry unless
it has been pre-planned and practiced.
2. If no hand-to-hand or closed work has been practiced, guerrillas will be
no closer than 25 feet of infantry.
3. No hand-to-hand will take place with fixed bayonets.
4. Attempting to capture a flag or guidon is prohibited by the MCWRA. Never
grab a flag or guidon unless it has been arranged before the battle.
5. Never fire directly at any infantry. If you are within 25 feet of
infantry, fire in the air or at the ground. Make sure you won't hit anyone.
This is called a safe shot.
6. Never fire or advance on the field of battle unless ordered to by your
Company Commander or Battalion Commander.
7. Never lose sight of Company or Battalion Commanders. They are the ones
with the scenario and will look out for your safety.
8. Always look around you to see what is happening. It is your responsibility
to look out for your comrades in arms.
9. Guidons, flag poles, muskets, etc., shouldn't be used to attack or beat
10. Do not press-an attack on someone unable to defend themselves.